![]() ![]() He also begins to experience visions of the events in the castle's past, including what Alexander, his target, had done in many of the chambers. Stranger still, Herbert claimed to have descended into the ancient chamber and retrieved the Orb himself, making it impossible for Daniel to have the fragments.ĭaniel continues to explore Brennenburg Castle and is soon hunted by disturbing, nightmarishly mutilated creatures as well as the " Shadow ". The majority of the notes were only quick scribblings at most, but Daniel was confused to see that Herbert wrote he was trapped for over an hour, despite beginning to choke almost immediately. Some of Herbert's journals were sent back to England and Daniel picked them up. Herbert and his men had vanished and the lone survivor, who was grievously injured, kept rambling about something hunting down the expedition. Later, Daniel received a letter about the fate of the expedition he left behind and it was revealed that only the empty campsite was found. The geologist was unsure of what was causing the changes, but explained to Daniel that over long periods of time, glass changes shape. To find out more, Daniel visited famed geologist Sir William Smith. Stranger still, the pieces appeared to be changing shape and texture. Attempting to grab it, he suddenly blacked out and soon woke up being rescued by Arab diggers with the pieces to an ancient Orb in his hands.ĭaniel returned to England at the request of Herbert and attempted to fit the pieces together but was puzzled to find out that they did not fit together. A sudden collapse of stone had trapped Daniel inside the chamber where he began to suffocate, but also experienced a strange vision of a glowing blue sphere of light. Whilst there, Daniel had encountered a large underground chamber during a dig, much older than the one they had expected to find based on their research. Before his arrival at the castle, Daniel had gone on an archaeological expedition to Africa with his friend and colleague, Professor Herbert in order to research an ancient burial chamber. Through the diary entries from Daniel's journal, scattered around the rooms, the backstory of the castle and the events that transpired there begin to become clear. As he does, he occasionally finds a fleshy substance growing on the walls and doors, a sign of the "nightmare" getting closer and closer. The note gives a final warning that a "living nightmare" is chasing him, and Daniel must escape it for as long as he can.ĭaniel explores the castle. The note urges Daniel to descend into the castle's Inner Sanctum and murder a man named Alexander, the baron of the castle. Shortly after waking, Daniel finds a note written by himself that explains how he purposely made himself forget his past, because he couldn't handle losing his innocence, so he wanted to forget it all. All he can remember is his name, that he lives in Mayfair and that something is hunting him. The game, set in 1839, casts the player in the role of Daniel, a young man from London, who awakens in the dark halls of Prussian Brennenburg Castle with little to no memory about himself or his past. It may also be restored by staying in the shadows until Daniel passes out, but this leaves him extremely vulnerable to any nearby monsters. Sanity is fully restored once Daniel completes an objective or progresses the game's story. However, the number of tinderboxes and the amount of oil available are both limited, and standing in a light source also makes the player more noticeable to monsters. Light sources help restore sanity, and if none are available Daniel may use tinderboxes to ignite candles in wall sconces and candelabra, or deploy an oil-burning lantern found near the beginning of the game. Being in darkness too long, witnessing unsettling events, or staring at monsters will reduce Daniel 's sanity, causing visual and auditory hallucinations and drawing the attention of monsters, as Daniel begins to whimper. Separate from the player's health bar is an indication of the character's sanity. The player can hide from monsters in a variety of ways, such as staying in shadows, hiding in closets, barricading doors, etc. Thus the only way to get past the creatures is by running away and hiding from them until they lose interest. There are no weapons and no combat mechanics in the game, making the player unable to fight the different monsters that he encounters. The player is able to interact with the environment in a wide variety of ways, such as picking up and moving objects, opening doors, closets and drawers, operating valves and levers and lighting up areas. Amnesia is an exploration-based adventure game played from a first-person perspective. ![]()
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